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How to set up a test farm separate from your production farm
:support@pipelinefx.com. Provide the MAC address of the test supervisor. In the absence of a license, your test supervisor will dispatch up to 2 job instances. Instruct one or more…Glossary of Terms
is the newly renamed Qube! GUI. This frontend is more focused at advancedl users and render wranglers/admins. It gives access to user permissions, license installation, Supervisor…Use the Metered License Server public REST API to retrieve the usage records for your supervisor
Purpose of this REST API endpoint The data reported by your site's Metered License Agent is available to you should you wish to download this data in order to generate your…Metered License Agent Advanced Usage
The Metered License Agent (MLA) has several command-line arguments that extend its functionality to cover various scenarios. Usage: /Applications/pfx/qube/mla/mla…Supervisor Configuration
The primary component in Qube! is the Supervisor. It coordinates between the Workers and the clients, queuing and dispatching jobs, and monitoring the overall health…Third Party Licenses
Third Party Licenses PipelineFX effects products may incorporate third party components whose licenses require us to publish copies or link to the licensing language…How to migrate a Qube! supervisor
READ CAREFULLY: Only attempt to migrate the databases between supervisors of the same version. This document applies to Qube 7.0 and above only, where MySQL has been…License Usage Data Collection and Reporting Setup
Your supervisor's license usage must be tracked in order to utilize PipelineFX's Metered Licensing. In order for this to occur, a data collector must be installed…License requirements to render on a 3rd-party render farm like Qube
must contact your MAXON reseller for confirmed pricing. Details All users of C4D have to buy C4D cmdline licenses to render on a 3rd-party (non-Maxon) farm. These licenses…Installing and Licensing 3ds Max on a Worker Node
version. Licensing Because Qube uses 3ds Max in slave mode, it does not consume a Max license while rendering. 3ds Max requires a license number of some sort in order…