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Below are instructions on your first steps submitting Maya jobs with Qube!
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Name
Tooltip - Name of the job
Priority
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Instances
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Range Tooltip - rangeOrdering Tooltip - |
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title | Preview Frames Submission |
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Use Preview Frames Tooltip - Frame Numbers Tooltip - Preview Priority Tooltip - Preview Subjobs Tooltip - |
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title | Render App Auto-Threads & Uses the Entire Worker |
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Render on all cores
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Min Free Slots
Tooltip -
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title | Render App Uses a Specific Number of Threads |
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Slots = Threads Tooltip - Specific Thread Count Tooltip - |
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You will need to install the Maya jobtype Installation: Maya requires the "Maya jobtype" to be installed If you are not familiar with the installation process please see Installation Guide & Installation Layout You will need to select "Maya Jobtype" during the installation process Image Added
Alternatively: If you only wish to use the "batch maya jobs" you can install the InApp plugins via the Qube! WranglerView. Image Added
File > Install App UI > Install Maya App UI |
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Once installed you should be able to locate the "Qube!" menu in Maya InApp Location: Image Added
File menu > Qube! |
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With a scene loaded in Maya choose "Submit Render Job..." or "Submit Batch Render..." depending on your requirements This will present a pre filled submission UI Image Added
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Ensure sections marked in red have the correct details Click submit Image Added
For further details on the submission UI look in the right panel |
Below Is an expandable view of the "Maya Job..." Jobtype Submission UI
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Not all sections need to be filled in in order to render only the fields marked in red are required |
Please click on the text below the section of interest
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| _SimpleCMD_QubeJobBasics |
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| _SimpleCMD_QubeJobBasics |
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nopanel | true |
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| _SimpleCMD_QubeFrameRangeNoChunk |
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| _SimpleCMD_QubeFrameRangeNoChunk |
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nopanel | true |
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| _SimpleCMD_PreviewFramesSubmission |
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| _SimpleCMD_PreviewFramesSubmission |
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nopanel | true |
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| _SimpleCMD_RenderAppAutoThreads |
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| _SimpleCMD_RenderAppAutoThreads |
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nopanel | true |
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| _SimpleCMD_RenderAppUses |
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| _SimpleCMD_RenderAppUses |
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nopanel | true |
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title | Scene and Directories |
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Scenefile Tooltip - |
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Path to Maya scene (required) Info |
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Browse or enter manually the location of the scene file to be rendered. This is a required field for submission Important: Best practise is to ensure the scene file and all of its dependant files such as textures are on network storage accessible by the workers. |
Project dir Tooltip - Path to Maya project directory |
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Browse or enter manually the location of the project directory Important: Best practise is to ensure the project directory and all of its dependant files such as textures are on network storage accessible by the workers. |
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title | Cameras/Layers/Lights |
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Cameras Tooltip - |
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List of cameras to render (space-separated) Info |
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Choose from pre polutated and or enter manually cameras to override scene settings |
Layers Tooltip - |
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List of layers to render (space-separated) Info |
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Choose from pre polutated and or enter manually layers to override scene settings |
EnableDefaultLight Tooltip -Enable Default Light |
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Choose from drop down to override scene settings |
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Renderer Tooltip - Renderer Override |
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Choose from drop down to override scene settings |
Render Threads Tooltip - |
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each subjob should use. Set to -1 to sync with host.processors, 0 to use all cores on the worker Info |
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Enter the numeric value to override scene settings Further explaination needed |
Ignore Errors Tooltip - |
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Ignore Render-time Errors: ignore error messages that are generated during render-time that would otherwise cause frame failure Info |
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Tick box to enable ignore errors |
Distributed Rendering Tooltip - |
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Maya Executable
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Enable Distributed Rendering (mental ray satellite OR V-Ray DR) Maya Executable Tooltip - Specify path to the maya executable file (mayabatch.exe for Windows), if you want to override the auto-detected default. (optional) Info |
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Browse or enter manually the location of Maya executable on the workers Important : Always double check the location of the workers executable being aware that if you are submitting cross platform the path will be different. |
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Render dir Tooltip - |
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Path to Maya output render directory Info |
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Browse or manually enter the location of the output image file you wish to generate Important: Best practise is to ensure outputs are written to network storage accessible by the workers |
File Name Prefix Tooltip - Image file name prefix override |
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Info |
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Choose from drop down to override scene settings |
Frame Padding Tooltip - |
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Number of digits for frame number, e.g. 4 means name.XXXX.ext Info |
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Enter the numeric value to override scene settings |
Renumber StartFrame Tooltip - |
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The starting output image filename extension value. Info |
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Enter the numeric value to override scene settings |
Renumber ByFrame Tooltip - |
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The output image filename extension step ('by' or increment) value Info |
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Enter the numeric value to override scene settings |
File Extension Tooltip - |
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File extension name override. The string added at the end of the file name Info |
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Enter the file extension value to override scene settings |
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Image Width (pixels) Tooltip - Image width |
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Enter the numeric value to override scene settings |
Image Height (pixels) Tooltip - Image height |
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Enter the numeric value to override scene settings |
Maintain Aspect Ratio Tooltip - Maintain Aspect ratio |
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Select required option from drop down |
Maintain Ratio Tooltip - Maintain ratio |
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Select required option from drop down |
Pixels/Inch Tooltip - |
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Resolution (Pixels/Inch) Info |
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Enter the numeric value to override scene settings |
Device Aspect Ratio Tooltip - Device Aspect Ratio |
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Enter the numeric value to override scene settings |
Pixel Aspect Ratio Tooltip - Pixel Aspect Ratio |
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Enter the numeric value to override scene settings |
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preRenderMel Tooltip - |
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The mel string to be executed before a scene is rendered Info |
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Enter the script string |
postRenderMel Tooltip - |
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The mel string to be executed after a scene is rendered Info |
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Enter the script string |
preRenderLayerMel Tooltip - |
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The mel string to be executed before a render layer is rendered Info |
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Enter the script string |
postRenderLayerMel Tooltip - |
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The mel string to be executed after a render layer is rendered Info |
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Enter the script string |
preRenderFrameMel Tooltip - |
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The mel string to be executed before a frame is rendered Info |
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Enter the script string |
postRenderFrameMel Tooltip - |
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Hosts
Tooltip -
Groups
Tooltip -
Omit Hosts
Tooltip -
Omit Groups
Tooltip -
Priority Cluster
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Host Order
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Requirements
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Reservations
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Restrictions
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title | Qube Advanced Job Control |
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The mel string to be executed after a frame is rendered Info |
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Enter the script string |
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| _SimpleCMD_QubeJobTags |
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| _SimpleCMD_QubeJobTags |
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nopanel | true |
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| _SimpleCMD_QubeWorkerSelection |
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| _SimpleCMD_QubeWorkerSelection |
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nopanel | true |
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| _SimpleCmd_AdvancedJobControl |
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| _SimpleCmd_AdvancedJobControl |
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nopanel | true |
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| _SimpleCMD_QubeJobEnvironment |
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| _SimpleCMD_QubeJobEnvironment |
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nopanel | true |
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| _SimpleCMD_QubeActions |
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| _SimpleCMD_QubeActions |
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nopanel | true |
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| _simplecmd_qubenotes |
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| _simplecmd_qubenotes |
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nopanel | true |
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