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    titleStep 1 (First Time Only)

    You will need to have installed the 3dsmax jobtype. If you see a Qube! menu item in the top menu bar, the jobtype is already installed, and you can move to Step 2.

    Installation:
    If you are not familiar with the installation process please see  Installation Guide - deprecated & Installation Layoutrefer to the Quickstart section on installing workers, or to Installing Jobtypes. <if this doesn't exist, it should> You will need to select "3dsmax Jobtype" during the installation process .

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    titleStep 2

    Once installed you should be able to locate the "Qube!" menu in 3dsmax

    InApp Location: 

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    File menu > Qube! 

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    titleStep 3

    With a scene loaded in 3dsmax choose "Submit Render..." or "Submit Batch Render..." depending on your requirements

    This will present a pre filled submission UI  

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    titleStep 4

    Ensure sections marked in red have the correct details

    Click submit

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    For further details on the submission UI look in the right panel

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    Detailed Field Explanations:

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    _SimpleCMD_QubeJobBasics

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    _SimpleCMD_PreviewFramesSubmission
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    _SimpleCMD_PreviewFramesSubmission

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    titleClick for Detailed Explanations

    3ds Max Version

    Tooltip - You may also use numeric version numbers, such as "13000" for v2011, "10000" for v2008, "9000" for v9, etc.

    Info

    sets the version of 3d Studio Max on the worker

    3dsmaxcmd

    Tooltip - e.g. C:/Program Files/Autodesk/3ds Max 2011/3dsmaxcmd.exe

    Info

    browse or enter manually the location of 3dsmaxcmd.exe on the workers

    Scenefile

    Tooltip - Path to 3ds Max scenefile (required)

    Info

    Browse or enter manuall the location of the scene file to be rendered. This is a required field for submission

    Important: Best practise is to ensure the scene file and all of its dependant files such as textures are on network storage accessible by the workers.

    Copy Scenefile

    Tooltip - Whether or not every subjob should create and work with its own copy of the scenefile to workaround a 3dsmax limitation

    Info

    explanation needed

    Output file

    Tooltip - Output path and filename

    Info

    Browse or manually enter the location of the output file you wish to generate

    Important: Best practise is to ensure outputs are written to network storage accessible by the workers

    Enable DBR

    Tooltip - Enable Distributed Bucket Rendering for mental ray or V-Ray

    Info

    Enable DBR for mental ray or V-ray

    see also How to use the mental ray Distributed Bucket Render (DBR) or V-Ray Distributed Render (DR) feature with Qube!

    Output Gamma

    Tooltip - if specified, overrides output image gamma value

    Info

    Manually set the image gamma without opening 3ds Max

    TIF Alpha

    Tooltip - Enable alpha-channel output for TIF format

    Info

    Manually set the alpha-channel without opening 3ds Max

    Disable Output Check

    Tooltip - Check to disable output file existence and filesize check

    Info

    Ensure that the 3dsmax filecheck is not enabled

    Use Legacy Mode

    Tooltip - Use legacy mode (required for 3ds Max prior to v2008. Will NOT work for v2013 and above)

    Info

    Only required if running <3ds Max 2008

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