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    Step by step instructions for submitting Maya jobs with Qube!


     

    Step 1 (First Time Only)

     

    You will need to have installed the Maya jobtype. If you see a Qube! menu item in the top menu bar, the jobtype is already installed, and you can move to Step 2.

    Installation:
    If you are not familiar with the installation process please refer to the Quickstart section on installing workers, or to Installing Jobtypes. <if this doesn't exist, it should> You will need to select "Maya Jobtype" during the installation process.


     

    Alternatively:
    If you only wish to use the "batch maya jobs" you can install the InApp plugins via the Qube! WranglerView.

    File > Install App UI > Install Maya App UI




     

    Step 2

    Once installed you should be able to locate the "Qube!" menu in Maya

    InApp Location: 

    File menu > Qube! 

    Step 3

    With a scene loaded in Maya choose "Submit Render Job..." or "Submit Batch Render..." depending on your requirements

    This will present a pre filled submission UI


    Step 4

    Ensure sections marked in red have the correct details

    Click submit

    For further details on the submission UI look in the right panel

    Troubleshooting

    If you find you are getting errors here are some useful links for troubleshooting

    Troubleshooting Flowcharts 


     

    Below Is an expandable view of the "Maya Job..." Jobtype Submission UI

    Icon

    Not all sections need to be filled in in order to render only the fields marked in red are required


    Please click on the text below the section of interest

     

     Scene and Directories

    Scenefile

    Tooltip - Path to Maya scene (required)

    Icon

    Browse or enter manually the location of the scene file to be rendered. This is a required field for submission

    Important: Best practise is to ensure the scene file and all of its dependant files such as textures are on network storage accessible by the workers.

    Project dir

    Tooltip - Path to Maya project directory

    Icon

    Browse or enter manually the location of the project directory

    Important: Best practise is to ensure the project directory and all of its dependant files such as textures are on network storage accessible by the workers.

     Cameras/Layers/Lights

    Cameras

    Tooltip - List of cameras to render (space-separated)

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    Choose from pre polutated and or enter manually cameras to override scene settings

    Layers

    Tooltip - List of layers to render (space-separated)

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    Choose from pre polutated and or enter manually layers to override scene settings

    EnableDefaultLight

    Tooltip - Enable Default Light

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    Choose from drop down to override scene settings


     Renderer

    Renderer

    Tooltip - Renderer Override

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    Choose from drop down to override scene settings

    Render Threads

    Tooltip - each subjob should use. Set to -1 to sync with host.processors, 0 to use all cores on the worker

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    Enter the numeric value to override scene settings

    Further explaination needed

    Ignore Errors

    Tooltip - Ignore Render-time Errors: ignore error messages that are generated during render-time that would otherwise cause frame failure

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    Tick box to enable ignore errors

    Distributed Rendering

    Tooltip - Enable Distributed Rendering (mental ray satellite OR V-Ray DR)

    Maya Executable

    Tooltip - Specify path to the maya executable file (mayabatch.exe for Windows), if you want to override the auto-detected default. (optional)

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    Browse or enter manually the location of Maya executable on the workers

    Important : Always double check the location of the workers executable being aware that if you are submitting cross platform the path will be different.


     Image File Output

    Render dir

    Tooltip - Path to Maya output render directory

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    Browse or manually enter the location of the output image file you wish to generate

    Important: Best practise is to ensure outputs are written to network storage accessible by the workers

    File Name Prefix

    Tooltip - Image file name prefix override

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    Explaination needed

    Frame/Anim Ext

    Tooltip -

    Icon

    Choose from drop down to override scene settings

    Frame Padding

    Tooltip - Number of digits for frame number, e.g. 4 means name.XXXX.ext

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    Enter the numeric value to override scene settings

    Renumber StartFrame

    Tooltip - The starting output image filename extension value.

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    Enter the numeric value to override scene settings

    Renumber ByFrame

    Tooltip - The output image filename extension step ('by' or increment) value

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    Enter the numeric value to override scene settings

    File Extension

    Tooltip - File extension name override. The string added at the end of the file name

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    Enter the file extension value to override scene settings


     Image Size

    Image Width (pixels)

    Tooltip - Image width

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    Enter the numeric value to override scene settings

    Image Height (pixels)

    Tooltip - Image height

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    Enter the numeric value to override scene settings

    Maintain Aspect Ratio

    Tooltip - Maintain Aspect ratio

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    Select required option from drop down

    Maintain Ratio

    Tooltip - Maintain ratio

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    Select required option from drop down

    Pixels/Inch

    Tooltip - Resolution (Pixels/Inch)

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    Enter the numeric value to override scene settings

    Device Aspect Ratio

    Tooltip - Device Aspect Ratio

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    Enter the numeric value to override scene settings

    Pixel Aspect Ratio

    Tooltip - Pixel Aspect Ratio

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    Enter the numeric value to override scene settings


     Mel Scripts

    preRenderMel

    Tooltip - The mel string to be executed before a scene is rendered

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    Enter the script string

    postRenderMel

    Tooltip - The mel string to be executed after a scene is rendered

    Icon

    Enter the script string

    preRenderLayerMel

    Tooltip - The mel string to be executed before a render layer is rendered

    Icon

    Enter the script string

    postRenderLayerMel

    Tooltip - The mel string to be executed after a render layer is rendered

    Icon

    Enter the script string

    preRenderFrameMel

    Tooltip - The mel string to be executed before a frame is rendered

    Icon

    Enter the script string

    postRenderFrameMel

    Tooltip - The mel string to be executed after a frame is rendered

    Icon

    Enter the script string

     

     

     

     

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